Description
What it is: a 30-card deck of instant story hooks for Science Fiction games — derelict stations, corporate secrets, and signals that shouldn’t be transmitting anymore.
The problem it solves: that moment mid-session when a player goes somewhere you didn’t prep for, or you sit down five minutes before your game with a blank page and no idea what happens tonight. This deck exists so you never have to improvise from nothing again.
Who it helps: GMs running Cyberpunk, Shadowrun, Stars Without Number, or any sci-fi game — especially if you run games with little prep time, or you just want a pile of reliable backup material on the table.
What’s included: 30 full-page A4 cards across 5 categories — NPC, Emotion, Object, Adventure, Twist — plus a one-page rules card. 32 pages total. Print-at-home or drop straight into your VTT.
Why it’s useful at the table: roll 1d6 per category, draw the five matching cards, and you have a complete story hook — who’s involved, what they want, what’s in their hands, where it’s happening, and the twist that makes it interesting. Takes under a minute, no prep required, and it works with any rules system because there’s not a single stat block on any card.




Reviews
There are no reviews yet.